Dodecahedron explorations

Blender Python Generative Art: Morphology of dodecahedron shapes.

Idea of this project was to create simple but interesting shape (dodecahedron), work on its variations and write rules for its growth balancing regularity and randomness aiming for aesthetics.

An example done with EEVEE with heavy bloom and camera focus:

Dodecahedron elements and their placement is generated by code I have written (available here: https://github.com/lorentzo/dodecahedron_growth).

Tree and ground was modeled by me. Thanks PolyHaven (https://polyhaven.com/) for fantastic HDRIs!

Other examples are available on my Art Station: https://www.artstation.com/artwork/5B5Al8

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