Does Blender have any option to render from perspective without changing the camera position?

Like I was doing a project inside Maya for the first time & I was rendering a scene. I saw Arnold having two options
1.perspectiveShape (means it enders from your view point)
2. Shotcamshape ( rendering from the fixed camera position)

I was kind of surprised, it means I can keep my camera for my entire scene & then if I want to render a specific part of the scene I can do that without changing the camera position & in some cases it is pretty convenient.

Like this is the entire scene that I rendered


This is more from a close up front facing render without disturbing the camera position

And I don’t know it is only me, but I have rendered so many things inside Blender, but it seems to me shaders for Arnold pops more than cycles.

But I also have to admit, Arnold is really slow , I was mainly using CPU, but Arnold is almost 2 to 3 times slower than cycles

View → Viewport Render

doesn’t that render in Eevee or does it render in Cycles as well when you are in Render viewport shading mode?

I dunno, I don’t really use it. Worth a try :man_shrugging:t2:
I think, though, you’ll be better off changing your paradigm slightly and using the Stored Views addon (which comes bundled with Blender), which lets you turn any number of viewport views into cameras and switch between them with one click

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Viewport rendering renders a viewable screen.
It is similar to screen capture. :thinking:

Of course, it will be rendered to the desired resolution.

A camera is required to use the rendering engine in the blender.
However, viewport rendering can be rendered without a camera.

If you want to render using a rendering engine, use Addon, which allows you to install multiple cameras and manage them.

This Addon is for camera management. (Free)
It works, but it hasn’t been managed for a long time, so some features are problematic.
This is not related to rendering quality.

Add…

The method of installing the camera on the desired view screen is Alt+C key.
The way to set the existing camera to the view you are currently viewing is Ctrl+Alt+ numeric keypad 0 after selecting the camera from the outliner.

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With the Stored Views–addon one can set the camera to the actual view so one also can render this with cycles…