I was wondering how well the sculpting tool works? Can you import wood and concrete pillar brushes from Photoshop? I would like to try using those alpha brushes and them baking out the normals for low-poly models and rendering clay models with the high detail. I would like to get this affect. I found these images on Google but there different software like z brush and mud box. when I do look up Blender you get a whole page but once clicking on some items it is z brush and mud-box as well, so basically, the only thing I can find is a clothes tutorials which I want to see and adding in screws and bolts a long with a concrete tutorial but its dynamic topology and I’m not sure what the difference is in that compared to just sculpting. is it like stenciling vs stamping a image into the mesh?
now with this being said, if I have to use a Boolean or i model first holes then a mesh around it with clean topology, will this affect the mesh when sculpting with alpha brushes of wood and concrete textures?