Hi everyone,
I’m texturing a project and i found a weird problem using the height maps created in substance painter.
If I connect the height map with the bump node
the height is not represented correctly as it was created in substance painter
But if i forget the height map and instead i export from substance the OpenGL Normal map everything work good as it should.
Where a height map (or any map) is created is irrelevant.
You’ll need to post the node setup and rendering details for people to be able to assist you.
Try decreasing the Distance and Strength on the Bump Node. Also change the colorspace on the image texture node from linear to Non-color. I don’t think the information is missing in the height map, I think it is negative. Click on the image and the values of the pixel will be displayed at the bottom of the image editor.