Okay, I’m playing around with blenders cloth sim and a skeletal rig. I discovered something weird when a cloth physics object with a rig moves away from its starting position/location, the cloth mesh moves with the rig but the cloth’s collision does not. I then had another object with collision move into the position where the cloth was before it moved away. This causes the cloth to deform like it was colliding with the object, however, the collision object was nowhere close to it.
I guess the cloth physics collision does not follow the mesh or the rig, any ideas on why this happens and a possible fix?