I have an effect which has particles zooming off at very high speeds for my meteor project and emitting smoke trails.
The only problem is it looks like little puffs of smoke at various intervals. This is because of the lack of subframe support in the smoke sim(I set the partical system to a subframe count of 5). Does any one know of a solution?
The puffs of smoke:
This meteor project is pushing my knowledge of the smoke sim to it’s limit and beyond:eek:!