Like say how would you make it to where you have to go in one location and recieve your mission there and after completing it you go to a different location to start on your next mission and so on.
Just have an empty with a near sensor, that sends a message to add an overlay scene that shows your mission. Allow the player to close the mission box. That message can then also change a property that says what mission you’re on, and so forth.
I’m not sure if I’m answering the question you’re asking. Could you elaborate?
I think that’s the answer I was looking for. Right now I’m at work so I’ll have to try it out once I get home.