Dominoes

I have been working on this domino setup. They are all set up using logic with actor, dynamic, rigid body, and bounds turned on. They are all supposed to fall in a circle, starting at the bottom and moving counter-clockwise. The problem I am having is that, when I try to record the game physics to an Ipo Curve, it takes forever. Onces it finally finishes, it is 350 mbs, and is close to 5,000 frames!!! Is there any way I can make this more economic and still get the same effect?

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Nobody has any advice for me? :frowning: