Thread moved to http://blenderartists.org/forum/showthread.php?p=1668448
So hello there,
I’m working on a model of the famous cartoon figure Donald Duck.
I recently saw someone has done an awesome job modeling Goofy in 3ds max, however, I don’t think I could reach that level, but so far is going pretty well
link to 3ds max goofy: http://www.3dtotal.com/tutorial/3d_studio_max/private_goofy_character_modeling/images/image_12_final_render.jpg < NOT MY WORK
now, this is what I think so far:
I’m quite satisfied with the head, arms and hands, but not quite with the body, and I feel there’s a lot to improve about his shape, legs and feet.
Go a little easy on the critique please, this is the first time I’m modeling a body
Also, what’s next? Should I use a seperate object for his clothes, then shrinkwrap it, then weight paint both objects? Should I just add the clothes on the same object?
Thanks in advance