So hello there,
I’m working on a model of the famous cartoon figure Donald Duck.
I recently saw someone has done an awesome job modeling Goofy in 3ds max, however, I don’t think I could reach that level, but so far is going pretty well
I’m quite satisfied with the head, arms and hands, but not quite with the body, and I feel there’s a lot to improve about his shape, legs and feet.
Go a little easy on the critique please, this is the first time I’m modeling a body
Also, what’s next? Should I use a seperate object for his clothes, then shrinkwrap it, then weight paint both objects? Should I just add the clothes on the same object?
thanks for your reply,
but I think the arms and stuff are going to stick through his clothes when I animate him (because that’s what Im going to do), even if I weight paint his clothes too.
Or should I also use the shrinkwrap modifier?
why would the cloth fo through?
just make a armature and make it the parent of donald and his shirt then make the same weight paint
and set collision to donald and cloth and collision on his shirt ^^
if there are still some problems you can use shapekeys for better results
Model the eyes like “pixar eye” tutorial , use cage modifier on that eye to make it like the animated version of Donald Duck and it will look more alive.
Thanks,
for the legs connected to the body, I didn’t know how to do it in any other way, but if you have a suggestion, would be fine.
The feet is definitely something I’ll be working on before I begin skinning.
edit:
I’m not going to do pixar eyes, I want it to look like the “real” donald duck as much as possible