For everyone who is loving donuts, here are some special ones.
Now theres a different kind of doughnut lol
oh wow! i would have never imagined to make donuts like this. Amazing!
Very interesting. Donut tutorial meets Omnicron ![]()
Love it. So creepy ![]()
I featured you on BlenderNation, have a great weekend!
Great, thanks a lot. ![]()
Would you consider making a tutorial, keen to see the teeth and eyes? I’d love to try make the eyes blink in an animation.
Basically it’s pretty easy to be done …
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I made the donut bread and the icing.
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On the icing, I put some randomly scattered verteces to a vertex group, let’s say “eyes positions”, for later use in geomery nodes.
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I created a small geo nodes modifier to scatter uv spheres on the vertex group “eyes positions” and made them poiting torwards an empty object, for eyetracking.
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After that I sculpted the evelations where the icing meets the eyeball.
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For the teeth I modelled on cone, with a simple deform modifier, an array modifier to duplicate it, and a curve modifier to put it on a circle within the donut hole. Doubled that for large and small teeth and used a transformation object constraint to convert the Z axis movement of an empty to X axis rotation.
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Then, of course, the materials, etc.
That’s all. … But I’ll think about making a small tutorial on this, just to increase my experience in making tutorials.
If you like to take a look on this donut monster it’s available on …
Blender Kit … “Slimy Monster Donut With Teeth” … https://www.blenderkit.com/get-blenderkit/09ad1914-351d-435f-9da6-850f1af32f40/
Superhive … formerly Blender Market … “Slimy Monster Donut With Teeth And Eye-Tracking” … https://superhivemarket.com/products/slimy-monster-donut-with-teeth-and-eye-tracking?ref=6573
Best regards,
Dennis
