Doodling and Learning - Robot

First real model in Blender

My version of ‘Lota’ from Howard Taylers ‘Schlock Mercenary’ strip.

See http://www.schlockmercenary.com/d/20080622.html

Presently trying to get him rigged, then maybe I’ll go back and finish the
coloring and details (rivets mainly :cool:) in ZBrush via Normal mapping.

Feel free to make comments and suggestions.

One question: This guy is multiple meshes, I wanted a single large UV map, and
the only way I found to do it was to join all the objects into one. Then I had to split
them again to make detailing in ZB easier (re-establishing coords and centers etc).
Is there a better method to UV multiple meshes?

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Did a quick color map (mainly to check the UVs) and posed Lota. I have some
problems with my rig, (not sure how to make those extensible legs work), but at
least the UV layout looks OK.

G.

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Did some basic detailing over in ZBrush. Sucked it back in a normal map. First time
I’ve ever used normal maps. Had some problems with UV edges mysteriously going
missing in ZB, but worked around it.

Messed a bit with a basic environment, and some lighting.

Next step. Get into animating this guy.

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I really like this guy! Nice work! You have really good attention to detail.

Wow, very good model for a first try. Good skill in modeling mechanical parts.

Hey thanks folks! Sorry, I missed your replies.

Anyway. I finally got a walk cycle put together. I’m not really happy with it, so
any suggestions would be appreciated. I relied on Ryans excellent tut’
on character animation to get me into this stuff.
(http://wiki.blender.org/index.php/BSoD/Introduction_to_Character_Animation)

My walk cycle is over on mediafire at:

http://www.mediafire.com/download.php?mmyweiznmnt

G.

Lucky to find you, keep on the good workk guys! Best of luck.

I re-rendered the walk cycle with a better lighting setup…

http://www.mediafire.com/?tdktxdzdmo2