First real model in Blender
My version of ‘Lota’ from Howard Taylers ‘Schlock Mercenary’ strip.
Presently trying to get him rigged, then maybe I’ll go back and finish the
coloring and details (rivets mainly ) in ZBrush via Normal mapping.
Feel free to make comments and suggestions.
One question: This guy is multiple meshes, I wanted a single large UV map, and
the only way I found to do it was to join all the objects into one. Then I had to split
them again to make detailing in ZB easier (re-establishing coords and centers etc).
Is there a better method to UV multiple meshes?