Presently trying to get him rigged, then maybe I’ll go back and finish the
coloring and details (rivets mainly ) in ZBrush via Normal mapping.
Feel free to make comments and suggestions.
One question: This guy is multiple meshes, I wanted a single large UV map, and
the only way I found to do it was to join all the objects into one. Then I had to split
them again to make detailing in ZB easier (re-establishing coords and centers etc).
Is there a better method to UV multiple meshes?
Did a quick color map (mainly to check the UVs) and posed Lota. I have some
problems with my rig, (not sure how to make those extensible legs work), but at
least the UV layout looks OK.
Did some basic detailing over in ZBrush. Sucked it back in a normal map. First time
I’ve ever used normal maps. Had some problems with UV edges mysteriously going
missing in ZB, but worked around it.
Messed a bit with a basic environment, and some lighting.