I was trying to animate a character with bone constrain and mask modifier. When I enter the pose mode, the mask modifier did not work properly. When I enter the object mode, the bone constrain did not animate. I was trying to animate a character to put a sword into sword cover and export to game engine. How to fix the red line on dope sheet that I can animate both mask modifier and bone constrain?
I’m not sure what game engine you’re using, but not every modifier is going to transfer to the game engine. I doubt that the mask mod will transfer. You’d probably do better to scale the sward to 0 once it’s hidden.
The red line means that the F curves can not find the bone. Either the external file name changed, it was deleted on transfer, or it just went off to never never land. In the channel section of the header at the bottom you may be able to revive it if you click on that and find Revive Disabled F Curve. Sometimes that will work. You can look in the graph editor to see what bone it is looking for in the properties section. I see this when I change a linked file sometimes.
Thank you for your reply. I give up to use the mask modifier and trying to scale it down to 0 or use transparent shader. Testing which method is cheaper in terms of GPU
Again with the transparent shader … you need to look into whether your game engine covers this. You’re game engine may have a way of turning off objects.