Hi, I’m trying to get out from a problem with Glass without success.
Here it’s 3 different files, the 3rd one is just made only on purpose to test it again, but still…
The problems are these double reflections.
I’ve read this same problem here: Double Reflection Issue but in my case it doesn’t work. I tried to use also only a Solidify modifier but no difference… I tried to make the glass using the Principled shader only, no difference… At this point I suppose it’s a normal effect of the glass shader, so how do you all manage it?
I can’t simply set the back side as transparent because the internal side is the one with the drops etc… And I didn’t know that it was the usual workflow actually. (I use Blender 2.79) I mean I’d expect that it’s included in the shader, no?
Normals are outward and consistent, surfaces are not double-sided, the mesh is “manifold”, so without holes.
But I get the same also with other configurations