I’ve been working on a few dragons inspired from the game Guild Wars 2. This one is made from an alternate concept art of a dragon called Tequatl the sunless. I made this using dyntopology, then decimating the mesh, and baking the high-poly (1 million polygones per piece) on top of the decimated version. The full scene has 90,000 tris. I have added a few noise generators as bump maps for a rough-looking surface. There are no textures added yet. Feedback would be much appreciated if you have any!