Holy long time no see blenderartists, been years since I have posted on here! Everything has changed so much (for the better). Anyways I recently started a sculpt for a friend:
(I just added a pointiness node setup to see the details nothing final)
(made a lowpoly version with baked normal/diffuse maps just for fun)
This has all been made inside of blender with sculpting/node setups. I plan to 3D print this bad boy at some point on my resin printer so he can use it for DnD. Mostly just want some feedback figured I would share a bit. I plan to work on this slowly so its nothing to be rushed.
Suggestions appreciated! Thanks