this is really coming along great, a huge difference since i last looked
i have to admit sculpting is impressive and some great results come out of it, but you end up with such a high poly model, thats what i hate about it
thanks for the blend landry, thats really good of you, will help to look at your topo.
sadly my hdd has failed so production will be on hold till i get a new one, luckily managed to save my blend before it died.
bizla. i would love to sculpt it, i love how sculpting can make a model look so much better, waiting on more ram to be delivered right now :D. once im done with the base model i may keep two seperate blends, sculpted for stills, and then one just uv mapped for animating.
Sepiroth: You are welcome my friend. Although this model isn’t perfect topology wise, it was perfect for sculpting. If you want good topology, its easier to go over a sculpt since it allows you to think it ahead. When box modeling, its sometimes hard to modify certain parts of a mesh in a manner that it will keep quads. When doing re-topology on the other hand, you can easily see your anatomy flow, therefore you can sort of see your perfect quads edged loop perfect version of your model.