This model started out as me experimenting around with M.U.G.E.N. some time ago. Then I let it sleep somewhere… until I recently woke it up again. Changed and adapted the model so it is usable in the Drag[en]gine Game Engine. Actually I wanted to use it for an Audio Test-Case so I went ahead and gave her a make-over (M.U.G.E.N. is 2D and toon-shaded while Drag[en]gine is 3D and PBR). Furthermore I created all the animations used in the video for this make-over. I wanted to make “hold” style animations which are not too complex but have a certain “mood” to them.
The model will be freely available in the “Audio Example Application” project that will be downloadable alongside the Game Engine when released.
The Image is a still from the video. I have no idea how to add videos to posts so I try it the old direct-link way:
Short Video
Long Video (Skip to 15:30)
NOTE: The gems work better in daylight conditions. In the room-light situation it is duller as expected. But that’s PBR at work I guess.