Hi everybody!
I’ve created this project in a week and tried to make it realistic without being high-poly. Generally I’m content with the result, yet it isn’t how I imagined it. Right now it looks 80% realistic and 20% stylized. I have some ideas, but I want to hear your opinions
It looks very nice, although I have some critique if you want it to be realistic:
The F-holes are holes and not paint.
If you want it to be realistic but still (relatively) low-poly, you could consider using low-poly subsurface modeling (by adding bevels/edge loops at the edges)
The textures aren’t very photorealistic (I do understand that texturing photorealistic is very difficult)
Maybe consider adding colored windings on the end of the strings near to the fine-tuners.