Dramatic Violine

Hi everybody!
I’ve created this project in a week and tried to make it realistic without being high-poly. Generally I’m content with the result, yet it isn’t how I imagined it. Right now it looks 80% realistic and 20% stylized. I have some ideas, but I want to hear your opinions

Every material, scene and object is created by me (except for the props in the last scene. Sources:
Wall Ivy: https://skfb.ly/6GsLH
Small Ivy: https://skfb.ly/ovE7n
Stones: https://skfb.ly/6XMxN
)

Please write your thoughts on my topology as well. Thanks! Have a nice day

-Renders-



-Topology-




12 Likes

It looks very nice, although I have some critique if you want it to be realistic:

  • The F-holes are holes and not paint.
  • If you want it to be realistic but still (relatively) low-poly, you could consider using low-poly subsurface modeling (by adding bevels/edge loops at the edges)
  • The textures aren’t very photorealistic (I do understand that texturing photorealistic is very difficult)
  • Maybe consider adding colored windings on the end of the strings near to the fine-tuners.

I hope this is helpful!

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I featured you on BlenderNation, have a great weekend!

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Thanks a lot!

String instruments are usually coated with a glossy varnish.

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I really liked it

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