Draw order of Alpha Blend materials in Eevee [Solved]

Do you know any hacks to manipulate the draw order of Alpha Blend transparency? Like, scene conditions which cause 1 blended object to clip another which is behind it? In my particular case, I’d actually like one transparent object to clip another. The clipping seems to be unconsistent and unaffected
by actual positions of objects relatively to camera

NVM, found out that it is object origin position relatively to camera which is used for sorting, and not the mesh polygons’ position. In my case, both objects shared same origin position (parts of character) Adjusting origins manually helped with the effect I wanted to achieve