I haven’t been able to try it yet because I have been unable to compile due to an error in KX_BlenderRenderTools.cpp, so hopefully I haven’t been tricked by the SVN log.
He he I had to look into the source to figure out how to get this to work. Good learning experience I guess. Anyway, once you have no Active Object, press Alt C (Convert Menu) and confirm Convert to Curve.
I’ll have a build for you on GraphicAll when I get my activation email.
I don’t know if Aligorith will red this, but are you planning to add Grease Pencil feature even for the sequencer ? Maybe this could create a track to layer on top of a video. It will be really really useful for dailies and even training
cyborg_dragon:
I’ve been considering extending these conversions for making making armatures, meshes, etc. Also, there is still some work to do to finish off drawing in sequencer, and to introduce this for Image Editor too.
gianmichele:
If you mean rendering to a video from sequencer, that will probably not work that great as the drawing uses OpenGL. However, I can look into adding some way to just render it to a series of images which can then be overlaid over the video in the sequencer editor if there is really a justifiable need (and enough people consider it useful).
BTW, there’s also an interactive eraser now (has been around for a little while). It can be used by doing Alt-RMB, RMB (with ‘Draw Mode’ activated), or using the ‘eraser’ end of a tablet/stylus.
The mailing lists state they can now create bezier curves.
This will also be very useful for the curve2tree script used for Peach, just draw the branches.
Will grease pencil also be able to support drawing of polygon geometry? I think many will use it frequently if we can draw things in a way to make extrusion paths, holes, ect…