Thanks for the feedback.
I started working on this game from the hard part and that is multiplayer coding in this case.
Since I work as a 3D modeler, modeling will be the easy but time consuming part for me and I was hoping to get a few modelers interested to do some modeling while I code the basic functionality in but so far no luck.
All pieces of the game have been tested in test environments and the reference art is ready, its just time to put the sweat in.
When it comes to FPS vs TPS my preference is FPS but some of my favorite games are TPS so I don’t want to rule it out until the gameplay can be tested in both ways.
Maps are going to be small and the game is played in teams of 3, so 3v3, 3v3v3 or 3v3v3v3 and making it TPS might speed the game up because of increased visibility but testing will show do we need the speed bump.