Main render is very fast work (one evening) cause publisher needed it suddenly Model is not new, but now I have permission to show it. It is Fokker Dr.I for a book about this one. It will be more then 200 renders of details there. “Studio” is very simple, but aim was to show details not light effects. In fact I show it as model not scene
model is simply amazing
the background composition though makes impression like the horizon should be wayyy higher, the ground plane is oriented too straight towards the viewer
how long does it take for you to model all those tiny details?
and how do you know the subject so well? where do you get your references from?
i just can’t stop looking and discover new details with every peek…
and the materials… the red paint, and the gun material are perfect on that render… ehh, i envy you this dedication to details
Everybody’s already used up all the superlatives, so I guess I’ll just say “Ditto!” to all the above. The construction detail renders are mind-boggling, despite a few texture repeats easily seen. In the “in-flight” rendering I miss some indication of a pilot, though.
Thanks for comments
Model was build and UV-ed in Blender. Early tests was done in Yafaray build Blender, but final renders and shaders are from Modo. Model have about 15 milions poly and is based on many sources.
And for addition: two engines used on Dr.I
standard Oberursel Ur II (copy of french LeRhône 9B)
and captured Clerget 9 from destroyed Camel (used by Josef Jacobs on his Dreideckers)
Fantastic modeling and attention to detail! Unfortunately, you beauty shot doesn’t show it off at all! I’d pitch the camera up so that you get a view of that gorgeous cockpit. Also, your backdrop is really visually confusing since it’s looking down on farmland on the one hand, and looking straight out towards the horizon with those clouds on the other.