I am rigging a character and need to have the change in one bones X-Rotation drive the Y-Scale of another bone.
A rotation of 150 degrees needs to scale the other bone to about 85% so it’s not a 1 to 1 change.
This will be used as part of FLEX rig to raise the pectorals as the arm rotates.
I will limit the change with other constraints and targets.
I’ve set up drivers before but never one that required a real formula.
If anyone can help me know haw to get that in the rig I will be extremely grateful.