Thank you! So I was playing in Blender’s compositor tonight. While I used paid tools like Dehancer Pro and a glow effect in Davinci Resolve Studio for lightwrap / highlight bloom for this animation, all this can be achieved in Blender’s compositor of course! In Blender’s compositor, the Lens Distortion node can be used to add a little dispersion / chromatic aberration type affect along with some lens distortion. The Glare node can handle the highlight bloom. Also, I realize that the denoising depth pass of the “denoising data” is basically anti aliased (by means of being sampled at more than just once per pixel like a regular zdepth pass). However it’s done, the denoising depth pass is now my preferred instead of zdepth. Also I didn’t say in the video, but you may notice on the composite that the fog look in the distance result was added into the “image” input of the denoising node, and everything worked just fine. It was fun to make this animation