Hi! We are looking for an experienced Blender developer to help build a specialized animation toolkit designed for complex large-scale animation workflows.
This project involves developing custom Blender tools and automation systems capable of managing and controlling scenes with thousands of animated objects simultaneously. The tools will be used in production workflows where performance, reliability, and scalability are critical.
The role requires both strong technical knowledge of Blender and the ability to design tools that support complex creative pipelines.
Scope of work
-The developer will design and implement custom Blender add-ons and internal tools that extend Blender’s capabilities for advanced animation workflows.
-The work focuses on building systems that allow artists to efficiently create, manage, and validate large-scale animated scenes involving thousands of synchronized objects.
-Key areas of development include object management systems, animation automation tools, scene optimization techniques, and validation utilities that ensure animations meet defined physical or structural constraints.
-A significant part of the work involves designing tools that remain stable and responsive even when handling very large scenes with extensive animation data.
Responsibilities
-Develop advanced Blender add-ons using the Blender Python API.
-Design systems for procedural creation and management of large object sets.
-Build animation utilities that support batch operations and complex timeline workflows.
-Implement tools for scene validation and automated diagnostics.
-Work on performance optimization strategies for large animated scenes.
-Collaborate with artists and technical team members to design tools that integrate into real production workflows.
Candidate profile
-Strong experience with Blender and Python development.
-Experience developing production-level Blender add-ons or pipeline tools.
-Understanding of large scene management, procedural systems, or simulation workflows.
-Ability to design scalable systems rather than small isolated scripts.
-Experience with performance optimization for heavy animation scenes.
-Comfortable working in technically complex environments where engineering and creative workflows intersect.
Nice to have
-Experience with procedural animation systems.
-Background in VFX pipelines, technical art, or simulation workflows.
-Experience building tools used by artists in production environments.
Important note
This role involves working on a proprietary internal system. Detailed technical specifications and architecture will be shared only with shortlisted candidates during later stages of the hiring process