Dualsense Controller (Playstation 5) - Product Viz

Hey folks!
Here’s a second part of my PlayStation 5 product visualization project, which in this case, specifically focuses on the Dualsense controller with a darker theme.

Part of my 3D recreation of the PS5 and the Dualsense controller. Model was created with a semi-lowpoly bevel workflow, with proper UV unwrapping, custom baked texture maps (up to 8K), and subdivision-ready beveled topology.

Inspired by the PS5 reveal trailer and Sony’s promotional material.

Reference gathered from the official product renderings by Sony and real-life images from the Internet. Objects have real life dimensions and scale.
Mostly suitable for realistic renders (e.g. Archviz) but can be also used in some cases for VR/AR, as game assets, you name it.
If you wish to get this asset and check it out for yourself, it’s available here:
Sketchfab: https://skfb.ly/opRXZ
Artstation: https://www.artstation.com/a/8680091

The complete project along with the wireframe with various angles and a real-time preview can be found here:


Looks cool !
Like the texture of the joystick !
Keep going :grinning_face_with_smiling_eyes:

Appreciate it!
First time posting here, always uploaded my stuff elsewhere, but definitely will do!
All textures were made procedurally/with the help of Photoshop. Well, except the glass shader, where the dispersion aspect was “Frankensteined” from multiple outsourced materials

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Very nicely done! Captured all the detailed. Though, I’d say that the back part of the grip isn’t quite as bumpy as you have it, now that I look at my controller. Either one, that’s such a small detail in my opinion. Beautiful renders, as well.

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I featured you on BlenderNation, have a great weekend!

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That’s awesome! Thank you, Bart!

I love these images. The materials are excellent and the lighting style is nicely balanced. Quite sharp but not overly so. Lovely work. Thanks for sharing.