Hey folks!
Here’s a second part of my PlayStation 5 product visualization project, which in this case, specifically focuses on the Dualsense controller with a darker theme.
Part of my 3D recreation of the PS5 and the Dualsense controller. Model was created with a semi-lowpoly bevel workflow, with proper UV unwrapping, custom baked texture maps (up to 8K), and subdivision-ready beveled topology.
Inspired by the PS5 reveal trailer and Sony’s promotional material.
Reference gathered from the official product renderings by Sony and real-life images from the Internet. Objects have real life dimensions and scale.
Mostly suitable for realistic renders (e.g. Archviz) but can be also used in some cases for VR/AR, as game assets, you name it.
If you wish to get this asset and check it out for yourself, it’s available here:
Sketchfab: https://skfb.ly/opRXZ
Artstation: https://www.artstation.com/a/8680091
Appreciate it!
First time posting here, always uploaded my stuff elsewhere, but definitely will do!
All textures were made procedurally/with the help of Photoshop. Well, except the glass shader, where the dispersion aspect was “Frankensteined” from multiple outsourced materials
Very nicely done! Captured all the detailed. Though, I’d say that the back part of the grip isn’t quite as bumpy as you have it, now that I look at my controller. Either one, that’s such a small detail in my opinion. Beautiful renders, as well.
I love these images. The materials are excellent and the lighting style is nicely balanced. Quite sharp but not overly so. Lovely work. Thanks for sharing.