Hey, I’ve been working on this for the past two weeks or so. Modelled in Blender 2.49. Rendered in X-Normal. It’s a next-gen model of the old Duke Nukem 3D game sprite of Duke’s pistol.
He is using a tangent space normalmap for the whole model, if you take a look in the WIP thread.
My thoughts:
There are a couple of spots you could probably optimize a bit further on the mesh, but nothing critical, like the front of the slide and the tip of the laser sight. Perhaps just my personal preference.
As for material definition, I think the grip looks like it should have a rubber coating(or plastic like appearance), but instead you have this “painted metal with scratches”-thing going on in there.
Aside from those two points, I like it.
Oh and by the way, which game engine is this going into?
Thanks! I’m using a Tangent Space normal map (baked in X-Normal). I’m also using an AO pass, but baked into the texture. There is a detail texture (for the grip detail and the ‘USA 9mm’). The model is going into the original Duke 3D engine, but one of our coders (‘Plagman’) has been working with the source code and we now have per-pixel lighting and othernext-gen goodness :RocknRoll:
Thinking about it, I do think that the handle would benefit from a different material. I’ll work something up later today and update the thread.
Yeah, that’s the safety on the front of the trigger.
Dude I ilke this a lot! One thing I found especially well done is the fact you didn’t scratch up the textures so much to try to make it look real (you know people often overdo the beat-up-ness) excellent work!
Thanks very much! I’ve done some updating, learned a lot about smoothing groups and exporting them from Blender. I’ve darkened the grip and given it a different texture. I’ll do some detail work and I’ll post up the new screens and some texture map samples.