Ok, so I’m modeling a missle being hit by a laser beam, after it’s hit I need to show the effects of the laser on the surface of the missle, do do this I duplicated the hit portion of the missle and moved it to a new layer. Here’s my dilema, I’d like to use vertex paint (as well as some particles and maybe an animated mesh?) to show the effects of the laser on the metal. However, the only way I can tell to add verts to the middle of the tube is to subdivide, which makes everything really complicated because all the circular edges are subdivided as well as the flat sides.
How can I subdivide ONLY the sides of the tube?