This was a unique project because instead of just reference images I had the object in hand to expose to different lighting, get a real close look from every angle, etc. The main idea was to focus on getting comfortable with cycles and the node editor and give my best shot at pushing towards photo realism. I’ve called it ‘done’ but I’m very open to critique and would like to know whatever comes to your mind! As I’m posting now, I think the numbers are too obviously a separate mesh. And, maybe it needs some sort of grime/dust pass.
And here’s an album of some work in progress renders, just for fun.