I’m not sure if this is a known issue or maybe something that hasn’t been resolved yet in the 2.5 series. But I was making a scene in 2.56 and wanted to animate some cubes falling down a slope. I created a single cube first, when into the game engine, set it to rigid body physics, then duplicated the cube a few times. Then I placed the cubes and recorded the physics simulation to graph curves (ipo curves). But then when I go back to the internal renderer, the animation data is linked and can’t be unlinked. I’ve tried what I can think of, but it just doesn’t want to seperate the curve data for each of these objects. These objects are not linked duplicates.
I started a fresh scene and was able to recreate the problem pretty easily. Just duplicate an object while in the game engine and then record its physics and then go back to the internal renderer.
Is this a bug?
Something that is interesting is when I go into the outliner and try to unlink the animation action, it puts a warning in the header of “Not Yet”. So maybe they just haven’t finished something there. :spin: