Im modeling a face, or lets say i’m trying.
When I model one side, using subsurfs, I duplicate it and reflect, and everything looks fine. When I join the two meshes the newly created side turns black. Even with the Double-Sided not pressed.
What should I do to resolve this?
Edit mode,
select all vertices,
recalculate normals (CTRL+N)
sometimes helps,
Also setting the surface single sided helps (and do not impair rendering since that property is used only in game engine if I remember well)
Stefano
Thanks that worked!