Duplicating (spinning) mesh but with Z offset

Any idea how to go about this. The spin tool should work axcept theres no offset in the Z. I like the feature called (Dupli) to duplicate individual meshes around the hotpoint, however i want each mesh to be offset in the Z axis. Its a spiral stairs around a grain silo by the way. The screw modifier just extrudes the mesh and makes kind of like a water slide, not steps. Any ideas would be good. I spose I should develop a script for this. (wishful thinking)


You could use an Array Modifier with an empty as the object offset (see attached blend file)
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Generate/Array#Offset_Calculation

Attachments

array.blend (175 KB)

Ah yes, thanks for jogging my memory, I think iv heard of that somewhere. Thanks alot.

It took me awhile but i think i’ve caught on. YOU HAVE TO ROTATE THE EMPTY!!!