I’m following ward7299’s Johnny Blender tutorial series (http://www.youtube.com/watch?v=iIM1oSlN7gY&feature=related), and am currently creating a rig for my model. I’ve completed the left side of the body, and have duplicated most of it over to the right side of the body, but when I try to duplicate the hand bone, something odd happens. It creates a new bone, seemingly exactly the same, but the old bone connects to the new bone.
Here’s the bone as it looks before duplication:
And here’s what happens when I try to duplicate:
Does anybody know why it’s doing this?
(I’ve tried to get around this by moving the original bone back to where it’s supposed to be, and I’ve cleared any parent relations between the original and the duplicate, but when I come to parent the model to the rig, the model warps. I’ve attached a .blend file with the armature in case it helps any - the offending bone is “hand.L”.)
Many, many thanks,
jimmyarmature.blend (194 KB)