I’m trying to make a curved rectangular bar–like, you take a rectangular metal bar and bend it into a nice curve.
I made a bezier curve. Then added a mesh plane, made it into a rectangle, made the curve the parent, dupliframed the rectangle along the curve, made the dupliframes real, joined the dupliframes.
Now I’ve got something that looks like a curved stack of playing cards. There are no edges or faces running along the outside of what I want to be my bent bar-- only a bunch of cross sections of the bar, unconnected to each other! I can’t seem to get the edges and faces reorganized the way I want them to be.
What am I missing?
I think I want to work with a mesh plane, as opposed to with a nurbs, but I’m not sure. After I get the bent bar formed, I want to further change its cross section, making the cross section change along the length of the bar.
Maybe I’ll get into keyframes and ipo curves, as I’d like to vary the x-section smoothly along the length of the bar…
But first I need a bar, not a stack of playing cards…