I am trying to put leaves on an animated character. The leaf is a mesh that I have set to be emitted as particles. Although ‘mesh’ is on to render the emitter it will not render when dupliverts is checked. When dupliverts is not checked the leaves will not act as particles.
To get both the mesh and the leaves to render it is suggested to duplicate it but this makes animating excessively complicated.
Any suggestions on how to achieve distinguishable leaves on a tree would be awesome.
These are the particle settings I’m using: