the liquid inside the glass looks awesome, really looks like cranberry juice. do you have a emission node in the shader? (to get that glowing in the lower part of the glass)
the waterdrops on the glass looks awesome, but the water drops on the table looks like liquid metal. often when water drops end up on the table they almost emit light also. depending on the lighting of course. but sunlight.
No emission node in the shader. The lower part glows naturally. The “cranberry juice” is just a simple Glass BSDF with a red color and an IOR of 1.345, which is for beer, hehe.
For the water drops on the table, I used a Glass BSDF with an IOR of 1.333 which is for water, according to wikipedia. Guess it looks a bit off, but that’s maybe because of the reflective silver table/surface below?
Other than that I have a particle emitter making small bubbles inside the cranberry juice, and two particle emitters on the outside of the glass to make the water droplets. I also have a “frosted glass” texture mixed together in the material for the glass with cranberry juice, to make it look a little cold. The “frosted glass” texture is applied to a UV map of the glass.
Here is a wire render. Quite simple really, but it was a fun little project, especially trying to create realistic glass and liquid. Cycles is awesome!