I’m releasing a project that I’ve been working on for quite some time. It’s a complete remake of Valve’s Counter-Strike level; Dust2. It makes for an interesting level to test things on.
The level and props were created and textured by me (for the most part; see credits). Nothing was ripped from Valve’s game, and game screenshot as a modeling reference.
I’ve been working on this for a couple of months, as practice. It’s not perfect and there is much room for improvement, thus I’m passing it onto you. Feel free to modify it. I get decent framerates on my low-end laptop so I’m hoping fps wont be a problem for most people.
I would also like to point out that the scene is compatible with non-GLSL graphics cards (I know a few of you still exist out there), it just takes a little bit of tweaking.
You are encouraged to modify and redistribute, just make sure you give me some credit:yes:
-The rifle was downloaded for free from Commander566 - Turbosquid
-Martinsh for the Shader FX, and the sexy palm tree. Thanks man!
-Riyuzakisan for the Player camera script
-Valve for the distinct FPS hands which were downloaded from Turbosquid
The .blend file is included along with everything else.
If your card doesn’t support GLSL, then you have to delete the noise plane that is inside of the camera, otherwise nothing will render when you start the game.
I tried it. I thought it was really good. Brought back some CS memories. It was a little slow on my machine though (an older Dell laptop). I can play CS fine though. I looked at the profile info and the Rasterizer was the bottleneck. I’m guessing that Blender Game Engine doesn’t do any sort of automatic partitioning like OctTree?