Dust Bowl


A stylized piece I finished recently

More stuff on my Instagram

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Very Moebius vibes. Love the tones and the subtle blending.
I’m curious about your shading and post processing work, that’s very clean and tasteful.

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I love the image; it has a great feeling. I’m getting Risk of Rain 2 vibes from it. Great job.

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Thank you, Moebius is a massive inspiration! The shading is a mix of procedural and image textures and I’m using shader to RGB to pick the shadow and highlight colours.

In post (all done in Blenders compositor) I used a little bit of blur, a touch of chromatic aberration and some old film grain. I also used the mist pass layer of the mid ground dunes combined with a box mask gradient to give that dusty look to blend the foreground and background.

Thank you! Love the risk of rain games!

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I featured you on BlenderNation, have a great weekend!

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Amazing, thanks so much!

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has such a good vibe to it… loving this series

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Thanks so much man!

Wow, incredible work @AliHoff!

What’s your shader setup like for that NPR look?

Did you make that sky in post?

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Thanks so much @Samuel_Sullins !

I’m using procedural textures with lots of gradients and a shader to RGB set up, similar to the textured set up in this video . Instead of a solid colour for the shadows I’m also using another gradient by using the object coordiantes of a very lage upscaled cube on the Z axis cube so i can get a nice gradient across everything.

Yeah the sky is all done in the compositor by mixing a blurred box mask to make a nice gradient along with an image of the clouds.

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Wow, thanks for explaining it all, @AliHoff.

Neat trick with the huge cube.

And while we’re talking about skies—somebody made an AI tool that makes HDRIs—maybe you’ll find it useful, one day. It’s not that great :slight_smile:

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Amazing Style!

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No worries!

Oh cool, I’ll have to check that out, thanks!

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Thank you!