A stylized piece I finished recently
Very Moebius vibes. Love the tones and the subtle blending.
I’m curious about your shading and post processing work, that’s very clean and tasteful.
I love the image; it has a great feeling. I’m getting Risk of Rain 2 vibes from it. Great job.
Thank you, Moebius is a massive inspiration! The shading is a mix of procedural and image textures and I’m using shader to RGB to pick the shadow and highlight colours.
In post (all done in Blenders compositor) I used a little bit of blur, a touch of chromatic aberration and some old film grain. I also used the mist pass layer of the mid ground dunes combined with a box mask gradient to give that dusty look to blend the foreground and background.
Thank you! Love the risk of rain games!
I featured you on BlenderNation, have a great weekend!
Amazing, thanks so much!
has such a good vibe to it… loving this series
Thanks so much man!
Wow, incredible work @AliHoff!
What’s your shader setup like for that NPR look?
Did you make that sky in post?
Thanks so much @Samuel_Sullins !
I’m using procedural textures with lots of gradients and a shader to RGB set up, similar to the textured set up in this video . Instead of a solid colour for the shadows I’m also using another gradient by using the object coordiantes of a very lage upscaled cube on the Z axis cube so i can get a nice gradient across everything.
Yeah the sky is all done in the compositor by mixing a blurred box mask to make a nice gradient along with an image of the clouds.
Wow, thanks for explaining it all, @AliHoff.
Neat trick with the huge cube.
And while we’re talking about skies—somebody made an AI tool that makes HDRIs—maybe you’ll find it useful, one day. It’s not that great ![]()
Amazing Style!
No worries!
Oh cool, I’ll have to check that out, thanks!
Thank you!

