Hey there,
I ran into a problem just now. I don’t have any experience with particles so it might be either a simple or an impossible task to achieve
What I am trying to do is having an emitter emit dust particles so that it looks like said dust clouds stem from the tires of my car :spin:
Here is a picture, I am shooting for a milder version of this:
The particles should be parented to each tire emitting dust as the car follows the path of the animation. The front wheels will be turning and the emitter should turn in conjunction with the tires.
I tried it to solve it like so: Added a plane and parented it to the chassis, added a copy rotation constraint (rotation of the corresponding wheel), added a particle system to the plane.
The rotation and the parenting work fine but because of the parenting the dust particles are emitted from the chassis, not the tire
How do I solve this the proper way?
And while I am at it: Does anyone have nice dust/smoke settings for particles? Or does anyone know a good and up-to-date tutorial for this?
Thanks in advance!!