Dust simulation - Brick hitting the ground

Hi there everyone"
I am currently struggling with a problem. I would like to make simulation of dust whirled by the falling brick right in the moment of hitting it the ground, I think you know what I mean.
I have no idea how to do this, even after following tutorials.
Have you solved this problem already?

Thanks a lot!!


Time a smoke expand right when the object lands.
After baking the smoke cache, you can offset the starting frame.
Or time your particle emissions to start after the object lands.
27_particle_expand_smoke.blend (342.7 KB)


You are the greatest!
Thanks a lot.
I have done this poorly effect usingonly smoke simulation.