Im trying to get the likeness of Dustin Henderson from season 3 of Stranger things. Several things that are quite difficult with him are, his has has a droopy eyelid, (varies between expression and picture), the lack of a collar bone, and what his forehead is doing. This is where im at now.
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Its a good likeness. I can definitely see the resemblance. I think his face is a little rounder in the jaw area though. Maybe I am just remembering the chubby cheeks from the earlier seasons.
Simple render test. The emulation thing works but it disables edgeloop select which is alt. Also can you switch quickly between meshes in sculpt rather tnan have to exit to object mode each time?
Imported my cornea shader and blocking out the hat as well. I have a full body which needs a lot of work still. Eyebrows are mainly for placement and measuring purporse. Will be particle based eventually.
And is there a good method of checking against reference images in blender?
A bit more work. The body is seven heads proportions for a teenage body no clothes so don’t want to show it yet. I think his eyes are a bit too large and far apart. Is there a way of scaling across multiple objects in sculpt mode? Or is better do this in object mode? In object mode symmetry isn’t working oddly. Zbrush can do this pretty easily. But having HDRI lighting plus proper camera angles really helps with getting the likeness.
I found this tutorial and recreated the geo node structure.
The problem is the hairs look like the reverse direction per hair strand, the amount of curls is random and the sizing is random. I don’t reallly understand the math of geonodes. Its a bit beyond me math wise.
A bigger view of the geonodes. How would I make a randomizer for curve rotation counter and clockwise. And how to have the length of the curve affect the amount of curls?