As the title states:
Can dynamic actors play their ipo’s in Bullet?
Here’s what I do:
Create a cube.
Loc rot.
Ten frames forward.
Rotate.
Loc rot.
Make an actor.
Make it dynamic.
Add keyboard sensor.
Add and controller.
Add IPO actuator.
Set to play from 1 to 20.
P to play.
Cube falls into space (or plane, whatever)
Press keyboard sensor and… nothing.
Turn off dynamic.
P to play.
Cube stays in position.
Press keyboard sensor and… voila! It works.