OK - I’m creating an animation of cells wandering around the surface of a bone - ostioblasts and ostioclasts if you’re interested.
They are boid particles.
I thought I could create the animation of each individual cell using a displacement map - so I’ve got a texture making various bits of the cell stick out further - the texture is set to global so as the cell moves past the texture different bits of it stick out and it goes squidgy squidgy squidgy as it moves along.
except that it doesn’t.
it works on the original cell model, but the particles, though moving around, remain rigid.
I’ve tried attaching the texture to a moving empty. I’ve tried moving the original cell objects and empty to the same layer as the particle system.
But it doesn’t work.
Thanks in advance.