I’m working on an Add-On and I have to “dynamically” display, in my GUI (in the Properties Window - Scene context) a set of EnumProperties, based on meshes that are in the scene (the user can choose, for every mesh, an operation to be performed; there are 5 choices so I need a row for every mesh in the scene with an EnumProperty, so the user can choose the operation to be performed on that mesh).
I can’t figure out how to:
- create, in the draw function of the Panel, a EnumProperty, with a unique (and retrievable) name, for every mesh in the Scene;
- retrieve the value of that Enum, for every Enum in the Panel.
I’m sorry for my bad English, if you want I can provide an extensive description to better explain the problem… thank you very much!!