Dynamic Loading Implemented Yet?

I was just wondering if Dynamic loading was implemented in the 2.5 BGE yet, I haven’t heard or seen anything about it for a long time, so I was just wondering if anyone had some examples you could throw my way, and explain a little bit about it to me. Thanks.

yes it’s there

I don’t have any links available at the moment, but I seem to recall that Campbell posted some demo files and tutorials on the topic in the original dynamic loading thread. You might look there first.

Well, I guess I just dug up that link. Here it is: http://blenderartists.org/forum/showthread.php?t=161081&highlight=dynamic

Link to demo files in the first post. Probably more info to be had by skimming the whole thread.

One in the german forum is going to write some docs. I’m not sure if you can use it, and what the quality is. At least the links contain examples. http://www.blendpolis.de/viewtopic.php?f=15&t=29922&sid=6a97445adcf9cfd90b1de87ec4ec1e6c

thankZ monster:D (it would have been much better if … er! translated… ) anyway, when the stable 2.5x is released, we can see a lot of improvements on the style of games…like really huge games…~ 500mb+ or gaming that we have never experienced.

dammn…only if knew blender source code editing…
and btw thanks ideasman42 for your support and hard work.:stuck_out_tongue:

here is quick test that i have done myself on this concept
[Warning:it may look like add object feature but it ain’t,coz DL is possible big time in bge.
ps: don’t underestimate it.]

you need a great AI to utilize DL fully…