Dynamic Mech Shell

Hello everyone!

It’s been a while since I posted, I wanted to share with you one of the characters I created for the game “The Nyxlands of Havoc”! I used Blender for the initial block out and then ZBrush to finish this guy’s high poly model. I also used Substance Painter for texturing! I rigged and posed this guy in Blender using Rigify, and we used his model for the character’s card in the game.
The concept art and the final overpaint of the 3D render were done by my friend and coworker Mael Alcantara!

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nice work !

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Thank you!

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I featured you on BlenderNation, have a great weekend!

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as always this machines rules Thanos, great job!

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Thank you so much guys! It means a lot!

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You’re on the featured row! :+1:

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Thank you Bart! I really appreciate it