I am trying to use dynamic paint to decide where a mesh can emit particles. I am talking about normal particles, not hair.
So I set the brush, I set the canvas as a weight paint canvas and bake the painting. I now have a vertex group that correctly change during the animation.
Now I want to use that group as a density vertex group for particle emitter, but looks like it doesn’t work.
It works well for hair as a length group, but not for emitter particles as a density group.
Can someone help me with this please?