E-Cycles - The fastest render engine for Blender. 3.2 release available now!

Hi! I write this here because I don’t know if it’s something from E-Cycles. Maybe someone else have encountered this issue or knows the problem.
In the viewport rendering, the glass looks like this, which is ok. Is a simple principled bsdf with transmission. In the ray visibility options of the object, shadows are disabled.

image

.
render settings:
image
And the results are this:
image

Hopefully someone knows what is happening here?
Thank you so much

EDIT: Just discovered that is the clamp value. Setting it at 0 fix the issue, unfortunately this adds a lot of noise.
Sorry if this was evident! Btw, any way to prevent this kind of issues?

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