Hi! I write this here because I don’t know if it’s something from E-Cycles. Maybe someone else have encountered this issue or knows the problem.
In the viewport rendering, the glass looks like this, which is ok. Is a simple principled bsdf with transmission. In the ray visibility options of the object, shadows are disabled.
.
render settings:
And the results are this:
Hopefully someone knows what is happening here?
Thank you so much
EDIT: Just discovered that is the clamp value. Setting it at 0 fix the issue, unfortunately this adds a lot of noise.
Sorry if this was evident! Btw, any way to prevent this kind of issues?