E-Cycles - The fastest render engine for Blender. 3.2 release available now!

It’s not cheating. The best solution to displaying such gradients without banding is to get a 10bit monitor + matching GPU. With regular 8bit display hardware, dithering is the method to display such gradients without visible banding.

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“Everyone”? Or linux users only? I think that version is well behind where the current Windows driver is.

I only noticed the regression on Windows. If you only work with your GPU, 6 months “old” is actually new, so v436 is good. Gamers need updates very often for new games, but professionals generally have a better time staying on a driver which does the job fast and in a stable way. Note that it’s just a recommendation. If you play recent games, you may have to do a choice between gaming and rendering speed.

New builds of E-Cycles are up for all platforms. Some bug fixes were made in Blender, so the new builds are more stable.

Happy rendering!

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:tada: Ladies and gentlemen, I’m happy and honoured to see you have brought me in the top ten of peoples receiving likes on blenderartists.org.

Thanks a lot for your support, it really helps! :blush:

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That’s fine. You mentioned 436.35 being stabler than the “latest” version and I know that on the Windows side that’s a pretty wide spread (several months, I think), at least for people who do frequent upgrades. Meanwhile “latest” for Linux is a bit closer to 436.35 which got me wondering whether your advice was general or platform specific.

Is there a “CPU version” of E-Cycles planned that gives similar speedups (if possible)?

Is there any problem with light groups in CUDA? It’s such a great feature for archviz post-po, i’m so happy you took the time to include it in e-cycles even if it’s not exactly a cycles performance improvement :heart_eyes:

Wow.
I am impressed, amazing render speeds on Linux (Nvidia 440 opensource)…

Blender Cycles 2.82 => 14.20s
E-Cycles RTX 2020 => 5.94s

Thanks for this @bliblubli

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@bliblubli

Hi Mathieu
Since there is no option to contact you via gumroad, I try via this forum.

I just rendered a 2d scene with e-cycles and get a lot of fireflies, tried with adjusting:
Clamp from 0 up to 2000
Samplecount from 1 to 1024
Denoising on and off

No luck.
Any inputs?

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@UserUser717: Thanks, did not help here ;(

@UserUser717: I am just rendering in Blender 2.82 without e-cycles = no fireflies

Hi, we, or at least @bliblubli need a .blend for test.
You can reply to a mail from gumroad if you don´t like to publish the file in a forum.

Cheers, mib

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not relevant but - cool design!

Hi,
I’m on it, I had it in for 2.81 even, but this patch somehow gave prety big speed regressions in some scenes, so I removed it. With OptiX it works great, so it’s included in the RTX version. I’ll have another look with CUDA for 2.82 :slight_smile:

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I already have several users with doing CPU rendering with E-Cycles because of the high quality and easy to use AI denoising, the extra features, the streamlined UI, support, etc.

For the out-of-the-box speed-up Currently, the best I got for CPU was around 20%, so CUDA and OptiX are still the main focus for now.

So it’s possible to speed-up rendering for CPU with E-Cycles, but it requires some clicks.

Hi,
thanks for the report. Can it be that you have persistent data on?
Please send me a mail (answer any mail from Gumroad about E-Cycles) so that the discussion is easier to follow.

Hi,
thanks for the report. As Mib2Berlin said, you can contact me by answering any mails from Gumroad about E-Cycles. I would need the exact OS, CPU, GPU, driver version and a .blend file to reproduce.

Two (gorgeous) E-Cycles renders I liked today :slight_smile:
https://twitter.com/cg_ashed/status/1214590980613181442
https://twitter.com/DeevanHoven/status/1214636810481127424

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Mathieu,

I just receive from Gumroad a recurring charge for e-cycles 2020 membership of $55.04.

Edit: Since the issue has being resolve.

Thanks,