E-Cycles - The fastest render engine for Blender. 3.2 release available now!

You can contact me :slight_smile:

Made with E-Cycles recently:

https://twitter.com/PMikulicic/status/1264633304701157376

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Wow awesome renders!

It seems that volumetrics rendering with cuda are broken in the E_cycles_2.83_v20200521_lin version.

Here a test scene. ecycles_05_21_volume_bug.blend (1.1 MB)

For me most of the meshes renders pitch black. With optix or cpu it renders fine.

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Have you set up correctly volumetrics denoising in compositor?

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Yes, it also happens in the viewport. It works correctly for you?

Havenā€™t tried it since I donā€™t have 2.83 installed. It just sounded like a very common mistake, so I mentioned it.

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Itā€™s all good, E-cycles was a tax write off and I more than made my money back with it doing side rendering gigs. So no need for a refund or anything!

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Thanks for the report, new builds of E-Cycles 2.83 and 2.90 are up with the bug resolved normally :slight_smile:

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I am able to use optix with an 1660 super and the RTX build. it is about 20% faster. how is that possible.

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At some point they made RTX features work with GTX with a minor speed boost!

Viewport rendering is faster (about 40%) in all my tests with E-Cycles RTX on GTX cards. For final render, some scene are as fast or slightly slower, other scenes indeed get a 20% boost with GTX cards on the RTX version compared to E-Cycles standard/CUDA. I donā€™t advert it until I get a solid 20% boost over all tested scenes and I like to offer good surprises :slight_smile:

New builds of E-Cycles 2.83 and 2.90 are up:

  • include 2 new splash screens, one for standard and one for RTX
  • the SSS passes are now removed like in official 2.83 to ensure 100% compatibility again.
  • a bug with volumes and gradient texture was fixed
  • denoising is faster in scenes with SSS
  • includes all the latest improvements of upstream

If you want to have nice caustic which converge pretty fast, I recommend to have a look to Hans Chiuā€™s node setup :slight_smile: Of course, it works with E-Cycles too.
https://twitter.com/chiu_hans/status/1265696977179705346

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https://twitter.com/Luan3dr_blender/status/1265400381221359617

https://twitter.com/PMikulicic/status/1265366152085213184

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New builds of E-Cycles 2.83 and 2.90 are up:

  • fixed: the AI-Denoiser could give a white compositing after the SSS passes removal.
  • 2.90 now offers the new sky model from @MarcoPPavanello as an experimental feature, thank you Marco!
  • E-Cycles 2.83 build for Mac is already available too!

Happy rendering!
https://twitter.com/MarcoPPavanello/status/1265576769278685186

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that viewport deniosing is super charged seems alot faster than before!

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E-Cycles RTX 2.83 indeed has much faster viewport denoising now :slight_smile:

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New builds of E-Cycles 2.83 and 2.90 are up:

  • the layout of the AI-denoiser panel was improved.

If you are ok with the contrast of warnings(the last remaining bug planed to be fixed for 2.83), the current E-Cycles 2.83 builds are already like the stable ones!

Happy rendering!

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Petra Mikulicic is creating really nice archviz renders. She explains how she did the caustics in her last render, I recommend to have a look :slight_smile: :slight_smile:

https://twitter.com/PMikulicic/status/1267390941612126216

Elpfx did a very nice product visualization with E-Cycles 2.83 too
https://twitter.com/elfpx/status/1267431368138600450

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E-Cycles 2.83 stable is available!


Scene ā€œDark Interiorā€ by @EntityDesigner

Changelog since E-Cycles 2.82:

  • much faster viewport rendering
  • very fast AO and Clay kernel rendering is now available
  • always higher quality denoising with OIDN 1.20
  • presets quality and speed improved: up to 42x faster rendering (tutorials available)
  • very fast volumes
  • improved Quick Settings and AI-Denoiser panel
  • new icons and splash to easily identify the version you use
  • a lot of polishing and other improvements.

You can get E-Cycles 2.83 along with 2.82 and 2.90 including free updates for 2020 on Gumroad or the Blender Market. You can also get a membership for E-Cycles or E-Cycles RTX.

Happy rendering!

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It is amazing. The detail I got in dark room with 64 samples is simply mindblowing.

A question. I see there are new sampling methods. Should we use Dithered Sobol for best results? What about Progressive Multi-Jitter? And about AO. Is the default distance 1 meter?

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