You can contact me
Wow awesome renders!
It seems that volumetrics rendering with cuda are broken in the E_cycles_2.83_v20200521_lin version.
Here a test scene. ecycles_05_21_volume_bug.blend (1.1 MB)
For me most of the meshes renders pitch black. With optix or cpu it renders fine.
Have you set up correctly volumetrics denoising in compositor?
Yes, it also happens in the viewport. It works correctly for you?
Havenāt tried it since I donāt have 2.83 installed. It just sounded like a very common mistake, so I mentioned it.
Itās all good, E-cycles was a tax write off and I more than made my money back with it doing side rendering gigs. So no need for a refund or anything!
Thanks for the report, new builds of E-Cycles 2.83 and 2.90 are up with the bug resolved normally
I am able to use optix with an 1660 super and the RTX build. it is about 20% faster. how is that possible.
At some point they made RTX features work with GTX with a minor speed boost!
Viewport rendering is faster (about 40%) in all my tests with E-Cycles RTX on GTX cards. For final render, some scene are as fast or slightly slower, other scenes indeed get a 20% boost with GTX cards on the RTX version compared to E-Cycles standard/CUDA. I donāt advert it until I get a solid 20% boost over all tested scenes and I like to offer good surprises
New builds of E-Cycles 2.83 and 2.90 are up:
- include 2 new splash screens, one for standard and one for RTX
- the SSS passes are now removed like in official 2.83 to ensure 100% compatibility again.
- a bug with volumes and gradient texture was fixed
- denoising is faster in scenes with SSS
- includes all the latest improvements of upstream
If you want to have nice caustic which converge pretty fast, I recommend to have a look to Hans Chiuās node setup Of course, it works with E-Cycles too.
https://twitter.com/chiu_hans/status/1265696977179705346
New builds of E-Cycles 2.83 and 2.90 are up:
- fixed: the AI-Denoiser could give a white compositing after the SSS passes removal.
- 2.90 now offers the new sky model from @MarcoPPavanello as an experimental feature, thank you Marco!
- E-Cycles 2.83 build for Mac is already available too!
Happy rendering!
https://twitter.com/MarcoPPavanello/status/1265576769278685186
that viewport deniosing is super charged seems alot faster than before!
New builds of E-Cycles 2.83 and 2.90 are up:
- the layout of the AI-denoiser panel was improved.
If you are ok with the contrast of warnings(the last remaining bug planed to be fixed for 2.83), the current E-Cycles 2.83 builds are already like the stable ones!
Happy rendering!
Petra Mikulicic is creating really nice archviz renders. She explains how she did the caustics in her last render, I recommend to have a look
https://twitter.com/PMikulicic/status/1267390941612126216
Elpfx did a very nice product visualization with E-Cycles 2.83 too
https://twitter.com/elfpx/status/1267431368138600450
E-Cycles 2.83 stable is available!
Scene āDark Interiorā by @EntityDesigner
Changelog since E-Cycles 2.82:
- much faster viewport rendering
- very fast AO and Clay kernel rendering is now available
- always higher quality denoising with OIDN 1.20
- presets quality and speed improved: up to 42x faster rendering (tutorials available)
- very fast volumes
- improved Quick Settings and AI-Denoiser panel
- new icons and splash to easily identify the version you use
- a lot of polishing and other improvements.
You can get E-Cycles 2.83 along with 2.82 and 2.90 including free updates for 2020 on Gumroad or the Blender Market. You can also get a membership for E-Cycles or E-Cycles RTX.
Happy rendering!
It is amazing. The detail I got in dark room with 64 samples is simply mindblowing.
A question. I see there are new sampling methods. Should we use Dithered Sobol for best results? What about Progressive Multi-Jitter? And about AO. Is the default distance 1 meter?